#pragma once
#include "globject.h"
class TexturedSquare :
	public GLObject
{
public:
	TexturedSquare(GLuint ID);
	TexturedSquare(const char* filename);
	~TexturedSquare(void);
	virtual void draw( glm::mat4 global_transf);
	static GLuint loadTexture(const char * filename);
private:
	GLuint texID;
};

